PS5 and Xbox Series X, ray tracing may also affect gameplay

> Certainly the next generation consoles will be very powerful compared to the current machines and we have already seen some examples of how this greater computing capacity and loading speed (thanks to the fast integrated SSD) of Sony PS5 will be exploited and Microsoft Xbox Series X in titles like Ratchet & Clank Rift Apart , which allows the immediate transition from one world to another in an absolutely fluid way, or The Medium , in which we will interact in two different environments simultaneously.

The colleagues of Gaming Bolt have had the opportunity to interview recently Francisco Aisa Garcia , senior gameplay engineer at The Initiative , asking if other technical characteristics of the next-gen consoles will also influence the gameplay of future video games:

I think we will see innovations everywhere. What excites me most are the features built into the hardware to make calculations faster. We have already had the opportunity to see ray tracing in action, but we have not reached its full potential since we have never had people dedicated exclusively to the creation of worlds using this technology. In the new generation, ray tracing will be omnipresent, teams will work on how to take full advantage of this technology and I’m sure we will see unexpected things.

Ray tracing will also have a strong impact on gameplay. For example, thanks to the ability to see reflections everywhere, the artificial intelligence of enemies can be so advanced that they can be used to their advantage. It’s something that can now be incorporated directly into the design that we never thought of before.

Obviously, it will take some time before we see a feature like that implemented in games, but it could be particularly useful in stealth titles.

Source: Gaming Bolt

Sony PS5 already has its pages on Amazon Italy: find future pre orders for the standard edition at this address , while here you can see the Digital Edition .


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