There have been several cases in which, in recent years, gamers have proven to be particularly patient Ã¢ â‚¬ “and Dreams is one of them. The video game of Media Molecule, in fact, was announced in 2013, but was in progress since 2012, side by side with Tearaway.
Colleagues of the magazine Game Informer, who are dedicating their monthly number to the exclusive PS4, sat down at four o’clock with Media Molecule, asking them the fateful question: but why are you putting us? much?
The reply did not wait: as stated by the creative director Mark Healey, it is taking a long time because there is so much meat in the fire. These are his words:
You can see below the video (with the possibility to activate the subtitles) directly in embed in our news.
Have you already consulted our Dreams card for all the insights dedicated to the game?
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