How Control would change on PS5, explained by Remedy Entertainment

> They had to be the protagonists of 2020 and in a certain sense they are: let’s talk about the next-gen consoles and, in this specific case, of PlayStation 5 . In an interview last December with the pages of Official PlayStation Magazine UK , which came back in vogue in recent days after a relaunch of the magazine Metro UK , Remedy Entertainment has indeed discussed some key features of the console, explaining how Control changes between PS4 and PS5. In this regard, one of the topics touched was the support for ray tracing , which would make the experience very different. According to Tatu Aalto, lead graphics programmer of the Finnish software house, “ray-tracing is a fundamental change in the approach to computer graphics. Gradual improvements in computing power and programmability made it possible in the previous generation to have really accurate shading based on materials, in addition to effects. For global connectivity, however, the games either used pre-calculated static data, or relied on incomplete screen space information. Ray tracing therefore does not only talk about a single effect, but about a leap forward that really solves real-time connectivity. »

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