Video games: good or bad?

“Video games are here to stay and therefore should be included” – said Luca Mazzucchelli, Vice President of the order of psychologists of Lombardy – “in the face of this you need to perform at your best to reread this phenomenon also from a psychological profile”. The event offered the mixed audience of journalists and psychologists a desk of a high standard, with the videogame marketrepresented by Thalita Malagò National Secretary of AESVI (Italian Videogame Software Publishers Association) and an important professional representation for what concerns psychologists; In addition to Vice President Mazzucchelli, present Matthew Lancini, psychologist/psychotherapist and lecturer at the University of Milan Bicocca, Stefano Paolillo, Psychologist of the audiovisual and Giuseppe Riva, psychologist and Professor of psychology at the UniversityMilano.La Catholic morning began with the videogame market analysis, which brings important numbers. Worth 893.3 million and 29.3 million people who videogiocano in Italy, equally divided (51% and 49%) between males and females. Varied age range, with a given up all that grew in absolute terms of gamers. Very interesting are also the numbers related to the use of video games as a family, with nearly half of parentswilling to videogames with their children. More than half of the families also think that videogames can be transformed into a great way to spend time as a family, with 60% of those who believe that video games are a great way to develop competent. ” The game in an absolute sense is present during growth of each person, in childhood through bricks or dolls you learn the rules of communication, later the useweighted video games has the same effect but more in-depth and personal, dropping the video game as an active player. The game according to psychologists has great potential, which should be optimized. The abuse can have negative effects even devastating, must therefore be known and as with all things need common sense. The approach to video game goes so weighted to prevent abuse. Very positive effects of video games that, pad in hand, emerge toso many reasons. Many video games, requiring for example a big strategic acumen to overcome certain passages, or stimulate certain actions subject to try and try again, until you find the correct solution to the Riddle, which in parallel can be moved on the world of work or family “all this according to psychologists is very positive and activates a part of the brain that will somehow the experience gained.

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