Unity Technologies is again in the eye of the cyclone. The software house responsible for one of the most popular graphic engines in the sector has announced a new wave of layoffs, the sixth in a few years, leaving an unknown number of employees without work. \ R \ ntra the affected departments, there seems to be the entire team of Unity Behavior, the instrument for the management of behavioral IAs, as well as numerous senior developers, as reported also by 80LV. He confirmed that he was fired after five years of service. Some of its brightest and most visionary minds. According to Peter Roe, a former Senior Technical Artist of Unity, the news came with a simple email at 5 in the morning, notifying the employees who would be “eliminated” and that they would lose access to the systems by the end of the day. \ R \ Nun net cut, without notice, without explanations, without the possibility of appeal. To make the situation even more uncertain is the absence of official details: the exact number of fired has not been communicated, nor the precise reason for this new wave of cuts. Three years, he has lost between 200 and 1,800 employees to each cycle of layoffs, which suggests that the real number of affected people could be in the order of hundreds or thousands. \ r \ nunity technologies, once a point of reference For indie and triple A developers (which you find on Amazon), it is experiencing a structural crisis that seems to have no end. After the heavy criticisms for the attempt to introduce the Unity Runtime Fee, a tax on the installations of the games developed with its engine, the company has faced an escape of talents and a loss of credibility in the community. \ R \ nse once unity It represented the accessible and powerful alternative to Unreal Engine, today it seems more and more a company in trouble, unable to manage the transition to a sustainable model. \ r \ nla Question is now only one: how still can unity hold before imploding completely? I don’t know how to say it, but my closeness – as well as that of the whole Gameshift editorial staff – is obviously to all the professionals affected by cuts.
There are also those who are fired with an email at 5 in the morning




