The Witcher 3 is officially updated: here’s what changes

The release of the REDkit apparently is not the only news expected for The Witcher 3: Wild Hunt, given that a new official update is available from today.\r\nThe third chapter of the fantasy series (which you can find on Amazon) has in fact received various updates over time, to which another has now been added.\r\nMoreover, a few days ago CD Projekt RED released the REDkit for The Witcher 3: Wild Hunt and The Witcher 3 Next-Gen, so the it is only partially surprising.\r\nIn fact, as also reported by DSO Gaming, CD Projekt RED has released a new hotfix for The Witcher 3: Wild Hunt, but not only that: the team has also released the first patch for its REDkit Modding Tools. \r\nThe June 6 hotfix resolves an issue where enabling HairWorks on DirectX 11 would crash the game after loading a save game.\r\nAlso, it adds some new features for modding scripts. For example, the script compiler now supports a number of annotations: their main purpose is to add/modify functionality of existing game functions and classes without merging script files.\r\nThe first patch for tools REDkit’s editing tool adds new tutorials to the User Guide instead. Additionally, it fixes an issue where the cursor could disappear in the editor after enlarging the preview in the Texture Viewer.\r\nBut not only that: the hotfix contains various stability improvements and crash fixes, as well as various improvements of the user interface of the welcome dialog, as well as the fact that it is now possible to create new worlds as DLC mods.\r\nFinally, today’s update also resolves an issue that could occur with Ray Tracing. Therefore, world creation and terrain generation will no longer fail when Ray Tracing is enabled.\r\nAs always, Steam and GOG will download these updates the next time they launch their clients. \r\nSeeing as The Witcher 3 is considered by many to be one of the best games of all time, this certainly won’t be the last expected update.\r\nSticking on the topic, someone recently decided to include the map from the first The Witcher in the Next-Gen version of Wild Hunt (again thanks to REDkit) for a truly surprising result.

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