The Last Guardian: Make Trico was very complex

Missing very little upon arrival on the market of The Last Guardian and Ueda spoke a moment on the efforts required to create Trico: “there is an enormous amount of calculationswhich moves Trico in the game, and this was one of the most difficult parts of the development. Some levels had already been completed before work on Trico was finished, then try to fine-tune his movements in existing areas was very difficult. One of the things on which we worked most is trying to make the most natural Trico movements possible. We made use of procedural animation, so everything is controlled by an internaldeveloped by us. For example, Trico can see an object on the ground that does not want to walk, then I will avoid, or his AI decides to make it deviate in a particular direction. There are many small daily gestures and movements performed by Trico which are beautiful to see, as when playing in the water or when stretching like a cat. But personally I wish the players notice when Trico decides to turn his head and look at different things. It is a movement totimes inaudible, but it is something on which I and the team have worked hard to make it realistic. ”

Release date: December 7, 2016

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