The desire for PlayStation exclusives even on PC is really off the scale

Although you have to wait several years to see them arrive, home games PlayStation also on PC remain very desired and attractive. This is confirmed by the numbers of the recent Marvel’s Spider-Man Remastered when it landed on Windows , which we gave you an account of in the review a few days ago.

The open world adventure signed by Insomniac Games, in fact, had a great launch on Steam , peaking well 66,436 players . This is the second-best Steam debut for a PlayStation game , behind only God of War which reached 73,529 peak players.

To this, the colleagues of the site Eurogamer.net point out, we also add the fact that Marvel’s Spider-Man is now the second best-selling video game on Steam, behind the only Cult of the Lamb – funny phenomenon of the moment that we have reviewed here.

Marvel’s Spider-Man had a great PC debut

In this regard, it is worth noting that Devolver Digital’s new adorable and demonic creature is making a name for itself as a great success: at the moment it is counting on a peak on Steam of 61,780 players, in line with the boom recorded by the recent Stray (62,963 peak players), but without kittens to support virality .

The numbers of Spider-Man , which originally debuted in 2018 on PS4 (you can find it on Amazon), confirm that despite the long wait, the PC public is more than interested in get your hands on the titles developed by PlayStation Studios .

After the debut of Death Stranding (with Kojima Productions which is independent) and Horizon: Zero Dawn , in short, we know that we can expect many other PlayStation releases on PC . For example, PS5 players will soon get their hands on The Last of Us – Part I , but Sony has already made it known that it will soon be also on PC . And it will be an absolute IP debut for The Last of Us .

The future of PlayStation, in short, is increasingly cross-platform: the PC market is too important to give up and this represents an important revolution , for a company that had always used games as a magnet to its proprietary consoles , rather than bringing them to the platforms already owned by players who just didn’t want to know about buying a PlayStation.

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