Kevin Levine, creator of Bioshock, recently made some statements regarding his next project, revealing how the world will feature an open world. "The triple-A securities, securities with a strong single-player narrative are disappearing. Games like BioShock, "said Levine," The real reason is that they are very expensive to make and I think the players are saying,quite clearly, that if they have to spend 40, 50 or 60 dollars, they'll do it to have an experience that lasts more than 10-12 hours. "" We started this experiment after BioShock Infinite "continued Levine" You can make a title replayable giving players different ways of approaching problems and allowing them to dictate the game experience. This is not an easy problem to solve. "