Supergiant Games talks about the narrative of his Pyre

Greg Kasavin, Supergiant Games, was interviewed by members of the site Gamasutra about Pyre, the new work of authors of Bastion and transistors. The theme isespecially that of fiction, with Kasavin who explained that “this time, we were thrilled at the idea that the player could feel close to an interesting cast of characters over a great journey and that could have an impact on what will happen to them. We wanted the poles of history were high, but not in the sense of that conflict between life and death in a lot of games. These characters must recover from their losses and the game and the storywill proceed even if the player fails at any given time. In this way, the experience will give you a feeling closer to real life, will be more like how are really relationships among people, although Pyre is set in a fantasy world. ” How will the role of the player, Kasavin explained that “will to guide these characters to victory, against other characters too eager to get the upper hand. The similarities with the competitionssports have become very handsome for a whole variety of reasons. Those competitions can be very stressful for both the teamwork that for personal goals, while other times they conflict these two things. The competitions have their own complex rules to follow and to understand and accept, but often can be subverted. Those who lose in competitions usually have to deal with their loss, they must figure out how to overcome it. ” As far asconcerns the branching narrative, we learn that “we aim to create a game where your actions can influence what happens to the characters around you, then certain aspects of history should branch to succeed in this aim. We spent so much time writing variants of events that some players will never see either! ” Please note that Pyre is expected in 2017 on PC and PS4. For all further details and our preview, thereWe refer to our dedicated card. Fonte: DualShockers

Data di uscita: TBA 2017

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