Skull and Bones has a story mode, but this will not be the classic single-player that once completed will give the player the awareness needed to deal with the multiplayer.
“We wanted to create a system that would allow us to tell our story line month after month, year after year, and then add elements in the story,” says creative director Justin Farren.
“There are so many games that they do, but we really think thisIt is where people really wants to delve into a story on a personal level, a title in which they can actually change the game world. People always say ‘ is a world alive ‘. Well, we take it seriously. We want to create a world that responds effectively to the things we can do within. “
The launch of Skull and Bones is scheduled for 2018.
Source: DualShockers



