Rainbow Six Siege, Ubisoft “proud ” how he managed the microtransactions

The case Star Wars Battlefront II shook the video game industry, which is wondering now about how to implement micro-transactions, and how to find the right balance between the need to monetize and the obligation not falling into “pay to win.

A problem that seems to be the exclusive preserve of the productions multiplayer, which are facing even allegations and inquiries regarding its potential evaluation as gambling.

FromMeanwhile, commenting on the issue, Ubisoft says satisfied with the way he handled the matter of in-game purchases on Rainbow Six Siege.

“Overall I think, Yes, there’s a little pride for the philosophy of monetization and grinding in Rainbow Six Siege”, is the opinion of Alexander Remy, head of the brand.

“We feel and we hope to have achieved the right balance between serving people who is hungrier for content at a decent price and, at the same time,for those who don’t want to spend that money on grinding is here and is accessible without having to invest too much time “.

Remy continued, the microphones of PCGamesN, explaining to hope “that there is the sensation and perception of an enormous pay wall. From this point of view the feedback tells us that we are managing the microtransactions in the right way, which is satisfactory “.

If you want to know more about the game, please visit our updated review after 346 hours of Rainbow SixSiege.

Of course, let us know in the comments if you disagree with the thought of Ubisoft or do you think that this game needs a touch up its systems of monetization.

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