Monster Hunter World is about to launch on PC but, judging by the last few previews and system requirements, it is possible to see how the title has a strong impact on the CPUs.
Something even unexpected, given that the game runs on PS4 and Xbox One brilliantly although both do not shine for the power of their processors, often considered a harbinger of considerable bottlenecks.
WBacon from Capcom explained on ResetEra why this is all happening in the PC release.
“To eliminate uploads during active gameplay, MHW loads the entire level into memory,” he revealed. “In addition to managing the assets loaded into memory, the game keeps track of the interactions between monsters, their health status, the change of objects and the environment, manages the LOD and the selection of objects, calculates the detection of collisions and the simulation of physics, and many other things of background telemetry that you do not see yet require CPU cycles “.
“This is in addition to the GPU support work in rendering each task”.
In short, a job, which reminds us once again of the high complexity of video games from a technical point of view and the difficulties that can be encountered bringing a certain title on another platform.
If you’re curious to learn more, check out this video comparing PC and PS4 versions of Monster Hunter World.