Kojima Productions will work on a title at a time: Kojima explains his thinking

It was December 16, 2015 when it was announced that Hideo Kojima and colleagues of long course, as Yoji Shinkawa and Ken-Ichiro Imaizumi, had decided to give birth to anew independent Kojima Productions, after the team had seen his name be suppressed within Konami. Since then, the software house of the visionary Japanese game designer has found a partnership with Sony for the realization of Death Stranding. The prospect of Kojima, who in recent days has also unveiled the interior of his new study, is three hundred and sixty degrees and involves not only the new design, but also the company's philosophy and its futuro.Intervistato fromNikkei, the renowned game designer opened spoken to the heart of his plans and his vision, from the new workplace: "I did a study in which I could concentrate on creating new things. When you work in a big company, you have to sell new products every certain time while remaining within the budget provided, so a lot of time is taken away from the need to coordinate the different departments. "Unfortunately, the construction of new offices has taken longer thanprovided: "all firms were involved with the construction of the new stadium for the Tokyo Olympics, so the work on our office has been postponed!" joked the leader of Kojima Productions.In about the philosophy behind what Death Stranding wants to express, Kojima explained that people should feel "the power that the wires have to connect us all." To inspire this vision of "wires" was the writer Kobo Abe, who in his "Nawa" writes that the wires ( "strand", ed)serve to pull if what we consider positive, while the "sticks" are used to hit the enemy and keep them away. According to Kojima, the old games were using the sticks, but now we have to cure ourselves of the wires. "It's true, people through social media are more connected to each other, but continue to use the sticks." Returning to the new study, Kojima also explained that "we are not a company. We are a study. It will assume people just because I want to developmore games simultaneously. We will concentrate our efforts on a single game at a time. "The vision that the game designers of the future is much closer to the Homo Ludens Huizinga of which he spoke in the forties in his homonymous work: the game is an inextricable part of the life of ' man, falls in all its dimensions. that's why, according to Kojima, in the future, "the fiction and reality mingle and there will be play in all aspects of life." Despite this, KojimaProductions is not to be understood simply as a video game author team: "We are not just an organization for the games. We are a Spaceship leading to a new world, a new dimension accessible through technology." On this trip, he tells the game designers, the "team will also collaborate with industry colleagues and outside of gaming." What matters to Kojima, is always to want to express themselves, even to work as a team, "the tools to create somethingcompletely up to you they are available. You must not be a big company to create something fabulous. In this age, it makes no sense not to do something creative, "he said, referring to the possibility of writing and publishing, turn and edit or create games and publish them regardless, available today." Those who tell me 'I want to create games, Please teach me once you start working for your 'company can not survive in an age like this.We not are taking on this type of person, by Kojima Productions. If they had really wanted to create a game, they would have already done it. "As you seem these statements by Hideo Kojima? What do you think of his vision of gaming experiences-as indeed is already happening with the persuasive and pervasive games-you to overlap more and more aspects of our daily lives? source: NikkeiRelease Date: Founded in 2005 – Independent study by December 16, 2015

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