Nintendo and Sora Ltd. revealed an impressive amount of content for Kirby Air Riders during the second Nintendo Direct dedicated to the game, confirming their ambition to transform the GameCube classic into a complete multiplayer experience full of customizations. Director Masahiro Sakurai immediately clarified a fundamental point: there are no downloadable contents and the game will not become a continuous series, but will be presented as a complete product at launch.
Among the most significant innovations stands out the introduction of Road Trip, a new narrative mode that accompanies Kirby, King Dedede, Bandana Waddle Dee, Starman and other characters through different challenges taken from Air Ride, City Trial and Top Ride. This is not just a random succession of races: there is a real story that explains why these characters undertake this journey, and several clues were left during the presentation about it. By completing various challenges, which include races, battles and Field Events, players will collect usable cars and items between trials.
The return of Top Ride represents another welcome surprise for fans of the original 2003 title. This mode, which offers races with a top-down perspective, includes tracks inspired by those available in Air Ride and introduces specific mechanics such as Quick Spin and Boost Charge. Copy Abilities enrich the experience: Flash, for example, allows the pilot to dash forward surrounded by electricity, stunning opponents hit. Top Ride-exclusive items like Kaboombs, Drift Flames, and Drill Drivers offer additional strategic advantages. The mode supports up to eight players online or four local players on a single console with four CPUs.
The social aspect of the game finds its maximum expression in the Paddock, an area that functions as a lobby where players can move freely as their driver, organize games, interact with friends and choose which mode to play. It is possible for multiple matches to take place simultaneously within the same paddock, which can accommodate up to 32 players in the final version. Participants can change the music, send emojis and create custom poses by combining stick commands.
The online progression system is structured through Global Win Power and a system of classes represented by the seven colors of the rainbow, abandoning the traditional letter rankings. Each multiplayer mode has its own Global Win Power ranking based on the total number of wins, which is displayed on your personal License. The latter represents the player’s digital identity in online games and can be customized with glitter effects, stickers and a Street Name made up of the combination of two pre-set terms.
Team Battles allow up to 16 players to compete in City Trials divided into two teams of eight. An interesting element is the possibility of sharing the pieces of the legendary machines between teammates: whoever collects the last piece can pilot it. When ten or more players participate, everyone is divided into two identical stages and teams compete for the highest score.
Air Ride introduces Swap Relay mode, a new type of race where you select a different car for each lap, with automatic switching at the completion of each lap. Experimenting with different combinations of driver and car becomes essential to finding the winning combination. You can even race relay races locally by passing the controller like a baton. Among the new machines stands out the Transform Star, which can quickly change from a star-type flying vehicle to a land motorcycle by quickly moving the left stick.
The customization system represents one of the largest elements of the game. Miles, in-game currency earned simply by playing, can be spent in the Miles Shop to purchase cars, decorations, driver headgear and music tracks. Collected machines can be transformed into My Machine through decals, accessories, patterns and visual effects, and then put up for sale in the Machine Market where other players can purchase them with in-game currency. Paradoxically, the more a car is sold, the more expensive it becomes, but the original creator never loses it.
Gummies represent a peculiar collecting system: they are machine-shaped objects that take on the appearance of the vehicles of the opponents they have overcome. For each rival ranked behind you, you earn a Gummy of their car, which can be inhaled, shot into the sky or simply kept as a trophy of your victories.
The Checklist returns from the original game with five tabs dedicated to Air Ride, Top Ride, City Trial, Road Trip and Online. As you complete objectives, the boxes flip, unlocking new content. An important detail: no drivers or cars are locked behind online objectives, so completing that section is not mandatory to access all the content. By clicking on a space that is not yet open next to one that has already been completed, the game automatically prepares that specific challenge.
The Kirby Air Riders amiibo will be significantly larger than normal and will feature an innovative feature: each rider is magnetically attached to their car and can be swapped with other amiibo from the series, with the new combination also appearing in the game. Announced models include Meta Knight & Shadow Star (March 5, 2026), King Dedede & Tank Star, and Chef Kawasaki & Hop Star (both due in 2026). It will also be possible to train your Figure Player amiibo by increasing its experience level.
Sakurai confirmed the return of all nine original Air Ride courses, from Fantasy Meadows to Nebula Belt, bringing the total to 18 courses. City Trial introduces the Mega Cannon as a new power-up, while Robo Dedede makes his debut among the bosses, an exclusive opponent in boss battles who can transform between Dedede mode and Car mode. The Dragoon and Hydra legendary machines also return and can be collected and rebuilt.
The My Music option, inspired by Super Smash Bros. Ultimate, allows you to select which songs play as you explore Skyah in City Trial, including tracks from the entire Kirby series as well as bonus and hidden songs. Sakurai acknowledged the work of composers Shogo Sakai and Noriyuki Iwadare, who worked on Kirby Air Ride and the Super Smash Bros series respectively. Some tracks are already available on the Nintendo Music app for mobile devices.
The game will feature announcer voices in multiple languages and styles that comment on races and narrate the Road Trip story, as well as customizable button remapping, visual effects options and a new main menu that makes it easier to access game modes, collectibles and extra content.
For those who want to try Kirby Air Riders before the official launch, Nintendo has announced the Global Test Ride, an online demo event reserved for Nintendo Switch Online members which will be held on the weekends of November 8-9 and November 15-16, exclusively on Nintendo Switch 2. During these periods, divided into time slots of six hours each, players will be able to access Lessons, Air Ride with Floria Fields, Waveflow Waters and Mount Amberfalls tracks, and at City Trial. It will be possible to enter a paddock that will support up to 16 people during the event, creating rooms or playing with users from all over the world. The Global Test Ride software will be downloadable from the Nintendo eShop from the afternoon of Friday 7 November, and the Lessons will also be accessible outside of event hours.
We remind you that Kirby Air Riders will be available for Switch 2 from November 20th, presenting itself as a complete experience from launch, with no additional content or future expansions planned.




