Inclusive and accessible gaming: Lenovo introduces Gaming for All

Making video games more accessible and inclusive, to allow all people to play, is an important topic within the gaming industry. In recent hours, at the Spazio Lenovo in Milan, a talk was held in this regard involving several industry experts – in view of a further meeting, dedicated to schools and families, which will instead be held on Saturday 25 November.\r \nDuring the event, which was attended by the publications of the publisher 3Labs, the most recent projects carried out in terms of accessible gaming and eSports for all were discussed: according to the most recent data, in fact, in Italy more than 79% of people with disabilities say they do not carry out significant social participation activities, and therefore say they are not at all satisfied with the quality of their free time.\r\nThis goes hand in hand with the issue of digital accessibility: only 59% of people with disabilities with mild or moderate limitations can access the internet – and the percentage drops to as much as 36% when the limitations are serious (ISTAT data). \r\nIn this scenario, the ASPHI Onlus Foundation and the FightTheStroke Foundation, with the support of the Lenovo Foundation and the Mazzola Foundation, have given life to the initiative \

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