It was a very rich week on our pages, with the arrival of the first content dedicated to the trip to Japan, in the Kojima Productions headquarters, our Silvio Mazzitelli, who offered you a very rich point of view on the gaming experience of Death Stranding 2: on the beach. Dedicated, but not only: we let Hideo Kojima directly, in a special interview, to tell ideas, perspectives and background of the work on the game and of his relationship with Death Stranding (and Metal Gear). Silvio touches all your questions point by point. How does the new progression system work? How do bosses fight change? We talk about it in this special video, which you find below divided into chapters that highlight the individual topics. I liked the first, will I like this? How familiar and how much is it not? 03: 22 How has the Action component changed? 05: 56 Is there any news for the Boss Fight and their structure? 08: 58 also change the gameplay of deliveries? And is the challenge similar? 11: 34 How do natural phenomena work? Can they really destroy the structures? 14: 11 the interface was revised compared to that of the first? 16: 13 how much could it last? How much is it full of activities? 19: 01 Have you picked up the possibility of a Death Stranding 3? 21: 07 Technical component: how did it go? On what ps5? Were there bugs and glitches? 23: 09 how does Sam and equipment now work? Game of Hideo Kojima and the trip to the studios of Kojima Productions.
How much changes and how? We answer your questions about Death Stranding 2




