Hades 2 Sente Steam and becomes the game of the moment

The panorama of independent video games has found a new commercial and critical successful sample. Hades 2, the sequel to the acclaimed Roguelike of Supergiant Games, has shown that the winning formula of the predecessor can not only be replicated, but even improved, conquering both the sales rankings and the heart of specialized criticism. 
The numbers are clear when it comes to measuring the immediate success of the game. During the official launch weekend of 25 September 2025, Hades 2 reached the peak of 112,947 simultaneous players on Steam, according to the data provided by Steamdb. This result represents a significant increase compared to the 103,000 players reached during the early access launch last May, confirming how the wait for the full version was particularly felt by the community.
The impact of the sequel also made itself felt on the original title, which recorded a peak of 19,029 active users, probably driven by the curiosity of new players attracted by the media clamor. To understand the scope of this phenomenon, just think that the first Hades had touched a maximum of 54,240 players during the early access period of the sequel.

In addition to the sales numbers, Hades 2 has conquered an even more prestigious recognition. Last week, the game became the title for PC with the highest score on Metacritic for 2025, overcoming respectable competitors such as Blue Prince, Hollow Knight: Silksong and Clair Obscur: Expedition 33. With a metascore of 95 on PC and a total evaluation of 94, the sequel has shown that he knows perfectly to balance innovation and continuity compared to the predecessor.
The economic data provided by Alinea Analytics paint the picture of an extraordinary commercial success by the standards of independent gaming. During the early access phase, Hades 2 sold over two million copies on Steam, generating estimated revenues in 50 million dollars. An even more impressive result if we consider that 1.5 million of these sales concentrated in the first two months from the early launch.
These numbers testify not only the quality of the product, but also the effectiveness of the marketing and development strategy adopted by Supergiant Games. The choice of early access proved winning, allowing the team to collect precious feedback from the community and to perfect the gaming experience before the official launch.
On the console front, Supergiant Games opted for an exclusive temporal strategy with Nintendo, making Hades 2 available on Nintendo Switch and Switch 2. The physical edition, scheduled for November 20, 2025, represents a further opportunity for public expansion, intercepting that slice of players who still prefer physical support. This strategic move could prove to be particularly effective considering the installed base of Nintendo Switch and the particular appeal that the indie titles have on the platform of the Kyoto house.

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