The path to the completion of Hades 2 proves to be more tortuous than expected, with Supergiant Games who had to review his statements on the last update before the final launch.
What was supposed to be the final update, instead, proved to be an illusion, forcing the developers to release a further patch which, this time, really should close the early access phase.
When the patch 10 was released at the beginning of the month, Supergiant Games had assured that it was the final update before launching version 1.0. The expectations were to the stars, with the community convinced that she is now one step away from the finish line.
However, destiny wanted otherwise: this week Patch 11 arrived, accompanied by a developers’ message.
“Even if we said that the previous patch would probably be the last one before the launch of version 1.0, fate wanted it to be one.”
Patch 11 is not limited to being a simple courtesy update. It includes a full -bodied list of bug corrections and, above all, numerous balance adjustments that arise directly from the community feedback.
Some of these interventions even represent a baiston compared to the changes introduced with patch 10, demonstrating how much Supergiant Games is attentive to the players’ reactions.
The iterative approach of the American Indie study recalls that of many Italian developers who have made their strength of the community of the community, constantly listening to the suggestions and adapting the product accordingly.
While the game is preparing for the definitive leap towards version 1.0, Supergiant continues to work on the implementation of the true ending of history.
This work involves some consequences for the players: all Zodiac Sand and Void Lens previously earned will be converted into prestige, marking a sort of symbolic reset before the complete experience.
Despite the supposed purpose of patch 11, the developers have not been able to provide even a hint of timing for exiting early access. The only certainty is that it will happen during this year, but the vagueness of this declaration leaves room for speculation and continuous expectations.
One of the most interesting news concerns the arrival of Hades 2 on Nintendo Switch and on the future Switch 2 in conjunction with the launch 1.0. This move makes the console Nintendo the only alternative to the PC to play the title, at least initially.
In fact, it is a temporal exclusive, which means that other console platforms will have to wait for an unspecified period before they can welcome Melinoe’s new adventure.
The choice to privilege the Nintendo ecosystem is not surprising, considering the success that the first Hades has met on Switch, becoming one of the most successful indie titles on Kyoto’s hybrid platform.
For those who have resisted so far to the temptation to dive into early access, it may be wise to wait a few more months before taking the journey into the underworld. The game is available on Steam and Epic Games Store since May of last year, attracting thousands of players eager to explore this long -awaited following in preview.
However, the complete and definitive experience now seems around the corner, making the wait potentially more rewarding than a premature immersion in a product still in the making.




