The Australian site Finder has got to deal directly with Kazunori Yamauchi of Polyphony, working on Gran Turismo Sport. The game, as you know, is coming out next October 18 and will be optimized for PS4 Pro, but apparently the art assets made by the authors go beyond 4 k who are trying to establish themselves as current standard.
Yamauchi has indeed revealed to reporters that head right now “I don’t think therewould have no problem with that turn even 8 k “and pointed out that” to create a single automobile serve six months. We’re working on much higher specifications than those which would suffice for PS4 Pro. Basically, we’re making the game for a future version of the console, rather than what is available today. “
For now, of course, is all in the field of theory, even if the words of Yamauchi, so uttered, they would think of a “sleeper” version ofGran Turismo Sport, which could arrive on a future new PlayStation. Otherwise, it would also be curious to find out why the assets are being made at a resolution extremely higher than necessary in order to have good results on PS4 Pro.
We will tell you what’s new.
Source: Finder AU




