FIFA 22 reveals gameplay in the new next-gen trailer

EA Sports has released the new gameplay trailer for FIFA 22 , showing the next-gen version at work.

The successor to FIFA 21 showed up today in an unreleased video that summarized the features we can expect at launch and featured in-game clips.

News day for the franchise, with Lele Adani unveiled as a technical commentator alongside Pierluigi Pardo.

More gameplay details can be found in our preview of FIFA 22 , made after spending many hours on the game.

The new gameplay trailer for FIFA 22 highlights some of the exclusive features of the PS5, Xbox Series X | S and Stadia versions, as well as showing the first unreleased clips.

As explained by EA Sports, HyperMotion technology makes it possible to:

  • Authentic team movement
  • Machine Learning
  • I.A. tactics
  • Kinetic aerial duels
  • Improved ball control
  • Humanization of players

In addition, we read in the description of the trailer «have fun with the revisited goalkeepers, a physics of the real ball, the burning sprint, the new offensive tactics, an audiovisual experience even more involving, wilder celebrations and further improvements even more important in every area of ​​the pitch “.

The video itself has a generous duration of almost four minutes and includes both scenes from the game and demonstrations of the technology and snippets of real training or matches.

Among the players of the Italian league we see Lukaku and De Vrij of Inter at work, while at the team level stands out Milan, one of the clubs reproduced under license.

We can also see the new default shot at work, positioned in a televised manner with respect to the field.

Finally, still speaking of the pitch, the realism has been treated in a particular way and entering the field will properly exploit the power of the new consoles to immerse ourselves in the scenography of the largest stadiums in the world .

This year’s edition, we remind you, will not provide a free upgrade from older consoles to next-gen.

In addition, controversy arose due to the absence of Hypermotion from the PC version, which even risked having a limitation on the number of installations.

The game and the multiple editions were detailed at the beginning of the month, with all the details on the date available at this address.

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