Fans fix one of Bloodlines 2’s most annoying issues

Vampire: The Masquerade – Bloodlines 2 has received mixed reviews since its launch, with many players enjoying the narrative experience but complaining about some of the game’s structural limitations. Among the most frequent criticisms emerges the absence of a fast travel system, a particularly felt lack considering that the map of Seattle, despite being relatively compact, can turn into a nuisance when you simply want to conclude the main plot without having to repeatedly cross the same neighborhoods.
The modder community wasted no time and has already released an elegant solution called Fast Travel. This intervention allows you to move instantly between the most significant places of the vampire city, eliminating the redundant movements that characterize the advanced stages of the game. The system allows you to reach key points such as Aurora Pawn, the refuge of Niko the Banu Haqim, The Dutchman where Silky the Brujah runs his club, his personal home, the police station and the Weaver Tower, home of Prince Ryong.
The technical implementation is rather peculiar: each destination is assigned to a specific key on the keyboard, so by pressing the up arrow you return to your refuge, the left arrow leads to Niko, while the Alt + Left combination opens the doors of The Dutchman. This is an unusual approach to managing fast travel, probably due to the current limitations of the modding tools available for the title developed by The Chinese Room.

The mod covers practically all the fundamental locations of the adventure, also including the conservatory, the Glacier Hotel where Lou resides and the bar The Hole in the Wall frequented by Katsumi. The only notable exception is Wake The Dead, an area where it is possible to meet Safia, who is currently not accessible via the teleportation system.
But Eralyne, the creator of the mod, may not stop there. In the comments on the project page he mentioned the possibility of developing an even more ambitious feature: a system to completely skip the sections dedicated to Fabien. These would be mainly linear investigative sequences which, although appreciable during the first gaming experience, become redundant in subsequent games. The modder admitted to knowing \

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