\r\nWith 343 Industries’ announcement to migrate the Halo franchise to Unreal Engine 5, the discussion about in-house graphics engines returns to the center of industry debate.\r\nNate Purkeypile, former Bethesda artist known for his work on Skyrim (game found on Amazon) and Fallout, he recently expressed his opinion that Bethesda should also consider a similar change.\r\nIn an interview with Reece Reilly of Kiwi Talkz (via Pure Xbox), Purkeypile highlighted how, having worked on open world games with different graphics engines, he has no doubts that a move to Unreal Engine 5 would improve the final result:\r\n\r\n« Having worked on open world games with both engines, for me there is no doubt: I believe the result would be better.\r\nIt would be a shock if Bethesda did this, because it is often difficult to change direction once a decision has been made, even if it made sense to the moment.”\r\n\r\nPurkeypile highlighted how the development of games like Starfield has been slowed by the work needed to bring Creation Engine 2 up to modern standards.\r\nThis effort translates into resources taken away from game development itself, making the process more complex and less agile.\r\n”Much of Starfield’s development was dedicated to improving the rendering and animation systems, and this makes it difficult to focus on the actual game,” he added.\n r\nSecond Purkeypile, one of the main advantages of Unreal Engine 5 is its flexibility and the vast ecosystem of knowledge and tools already available.\r\nThis makes it a more effective choice for development teams, both in terms of speed and recruitment: \r\n\r\n«With Unreal Engine 5 it’s easier to stay relevant without always having to chase technology. It’s a broad platform, with a huge shared knowledge base.”\r\n\r\nThe move to Unreal Engine 5 has already been adopted by other prominent companies such as CD Projekt Red for the new chapter of The Witcher. This trend could encourage other developers to follow the same path.\r\nDespite the highlighted advantages, Purkeypile is skeptical that Bethesda will abandon the Creation Engine. The internal engine, despite its limitations, is deeply rooted in the company’s philosophy and processes.\r\nHowever, the need to remain competitive and reduce development times could push for a reevaluation in the future.\r\nWhile Starfield represents the last great example of the potential of the Creation Engine, the debate on the possible transition to Unreal Engine 5 remains open.\r\nWith the industry evolving towards increasingly standardized and powerful engines, Bethesda could find itself faced with a choice crucial for i his future projects.\r\nConsidering also that fans have already shown us how Skyrim could look in Unreal Engine, the idea of embracing Epic’s graphics engine is not so senseless in my opinion.
Ex Bethesda recommends Unreal Engine for the future: “the result would be better”




