Cyberpunk 2077, the next title by CD Projekt RED, will surely be different from what we are used to seeing in the series The Witcher, and not just because it will be played in person. The mechanics of the clashes, in fact, will focus on the shootings, but do not expect anything like a Call of Duty FPS or Battlefield: the heart of everything, in fact, is that of a role-playing game.
To clarify these details were the Polish authors, who pointed out, in the person of Maciej Pietras, lead for video animations, that when you shoot against an enemy will be the statistics, yours and hers, to make the difference. Exactly like in a traditional role-playing game, the damage that is caused and sustained depends on the character’s development and that of the adversary, so in Cyberpunk 2077 your destiny will be in the hands of the character’s development and statistics, rather than on the accuracy of your viewfinder. Indeed, it will be impossible to kill an enemy with a blow to the head, because it is not the affected area that makes the decisive difference.
Ã‚ â‚¬ Å“The shooting mechanics are of a roleplaying style, Ã¢ â‚¬ explained Pietras. “Since we’re talking about a thing driven by statistics, because this is an RPG, you can not kill an enemy by simply shooting him a shot. You will always see the statistics and how much damage you have caused, it is all related to this system. If you invest your points in long-range weapons, you will want to see the difference when you shoot someone. If the enemy has heavy armor, you will want to see how the damage will be calculated. “
Do you like the fact that Cyberpunk 2077 wants to remain anchored to the RPG genre or would you have preferred different choices? The game, we remind you, is expected in a year yet to be fixed on PC, PS4 and Xbox One.