Cyberpunk 2077 is updated: here is the patch 1.06 for Stadia

CD Projekt today launched patch 1.06 for the Google Stadia version of Cyberpunk 2077 , the last one left out of that update.

The update was already available for PlayStation and Xbox consoles on December 23, and now brings a wave of improvements to the only native streaming edition of the RPG shooter.

This is the patch that removed the 8MB limit to save, as well as a series of fixes arrived on input from the community.

Of course, Stadia users can enjoy custom made adjustments for their release, which took a few more days of work.

Read also: Why Cyberpunk 2077 came out full of bugs, and when it returns to the PS Store

These are the fixes aimed exclusively at the Google streaming platform:

  • Improved driving mechanics while V is a passenger and an NPC drives for storytelling purposes.
  • Fixed rare crashes near saves towards the end of the game, and restored some of the previously corrupted saves.
  • Weapons should no longer get stuck when firing or using gadgets (including grenades).
  • V should no longer get stuck in the offensive pose.
  • V should no longer randomly sprint after crouching forward.
  • Fixed an issue that prevented you from reloading weapons or using grenades and consumables.

If you are curious to know more about how Cyberpunk 2077 runs on this platform, all you have to do is check out our analysis of the Stadia version.

Now that all the platforms are aligned, it’s safe to imagine that we are one step closer to the next big patch – the first of two scheduled within the next ten days (January update) and next month (February update) ).

If, while waiting for the patches, you want to get your hands on the CD Projekt title at the lowest price, take advantage of these offers that you find on Amazon

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