Bethesda gives us more reasons to love Doom

Bethesda today publishing the latter part of the 22 reasons to love Doom, an initiative designed to celebrate the 22 anniversary of the title which, remember, was released worldwide onDecember 10, 1993 forever changed the history of video games and setting a new benchmark within the FPS soggettiva.In this last part del'articolo dedicated to the 22 reasons to love Doom space are some of the salient features of the game such as SnapMap the graphics engine id tech 6 (allowing the game to run at 1080p and 60 fps on suits platforms) and the rich multiplayer.Ecco mode everything in detail: UACSì, the UAC (Union AerospaceCorporation) is back. And it is involved in rather shady business, as will soon become apparent to DOOM Marine. This, of course, will create a discrete chaos. On Mars. So begins your missione.SnapMapA About Mars … "I love the fact that Doom is the first thing that programmers are trying to run on new hardware," says Tom Mustaine, CEO of Escalation Studios. "If humans set foot on Mars in the future, I imagine that the first computerthat light up will start the operating system … and then Doom. Play multiplayer Doom from Mars to Earth with a ping reasonable would be a dream! ". Although it may sound like an exaggeration, the flexibility offered by Doom with its innovative SnapMap mode will bring up anything possible for domestic creators: intuitive SnapMap of tools allow you to create maps in single player mode, cooperative multiplayer or other types of experiencesgame. Developed by a parallel Escalation Team (literally sitting next to id Software's Doom team), the aim of Mustaine was simple: "Allowing anyone to become a creator!". For Mustaine, this point is crucial, because the Doom original has assumed a crucial role in his path of video game developer. "Over time, the original Doom has become a portal to endless content, providing a way for the professional development of video games for me andfor many other fans like me, "he explains." Being able to take an idea, shape it into a downloadable package and share it with the world is something in which the original Doom was a pioneer. With SnapMap, we want to extend this experience to make available to unlimited content players as well as the ability to create, edit, and share.. "DeathmatchVuoi create a Deathmatch mode with SnapMap? No problem. Remember, this legendarymultiplayer was invented by the original DOOM. It has become so popular, that in January 1993 has been called "the number one cause of reduced productivity for companies around the world!" Other multigiocatoreIl Deathmatch mode is just one of the ways … er, productivity-killing of the new Doom. What else can players expect? "We want to promote the style of old-school multiplayer at the current generation of players and console"He explains the head multiplayer programming Evan Eubanks. "We hope that the introduction of our mechanical with demons, new modes, weapons, customizing player / weapons and other aspects will appeal to old fans and new" .Insieme to other id programmers, Eubanks works with a team Certain Affinity, a study of Austin with a long history of multiplayer development behind. Together, not only they are reinventing the Deathmatch, but also creating newinnovative version of the classic mode, including the hectic Way of War, which elevates the formula "Capture the Flag" by incorporating a point of continuously capturing movimento.Questa combination of mechanical and classical, modern improvements makes the multiplayer game the favorite part of the game for Eubanks: "Obviously, i'm biased," he admits, "but i'm looking forward to a game overs in vogue old-style arena shooter i grew up with" .Nuove multigiocatoreOltre weaponsnew modes, maps creative and innovative customization options, multiplayer Doom also boasts two new weapons: the static cannon and the Vortex gun. "When you try the game, you will immediately realize how powerful and fun these weapons," he promises Eubanks.idTech 6The weapons are not the only powerful thing of Doom. It takes a terrific game engine to create one of the fastest shooter and intense as ever. And here IDTECH, an engine tailored toHe has supported all Doom and many other games of various studies. Developed by a team led by veteran technology as well as the id director, Robert Duffy, the technology team has evolved to include some of the best talent of Crytek (another study known for its technological vocation), who has worked alongside other veteran the id and the new id study in Germany. "Many members of our technical team working at Crytek, so we know them and work with themfor some time, "says lead programmer rendering Tiago Sousa, the id for a year and a half," It was interesting and productive union, which has led us to learn the basics and to seek dell'idTech where and how to intervene to improve it " .with the debut of a new Doom, comes a new engine: IDTECH 6. what can players expect dall'idTech 6? "we want people to wonder how they make Doom and IDTECH 6 to be so visually stunning at 60 frames per second in 1080pon all platforms, when other stocks fail to achieve similar results even with 30 frames per second, "says lead programmer Billy Khan project." Our goal is to create the best looking game in 1.080pa 60 fps " .but for Khan not only count the numbers. "the IDTECH 6 graphics allows designers to quickly and decorate the gaming world with great details.," the renderer on basic physical and dynamic lighting system dell'idTech 6allow our graphics to get more realistic characters and environments and amazing than ever. "Everything comes together to create a fast and addictive game to frame rate fluidi.Per Sousa, working with the engine IDTECH 6 is a dream, as well as an opportunity for" repay "the id to have inspired his career as a video game developer." the id has been a big source of inspiration in his youth and in the course of my career, "DOOM was a pioneer title in several respects. ManyMechanical shooter modern subjective are inspired by the original DOOM, while from a technological point of view it was the first game to use textures in 2.5D and approximation lighting when PCs were still very slow, there was no sharing of research it information. My dream is certainly not modest, but I would like to help bring back the IDTECH on top of the latest technology ".Creare a visioneOccorrono the joint efforts of id Software, Certain Affinity(Multiplayer) and Escalation Studios (SnapMap) to create DOOM. At the helm of this enterprise is the id of the production team. Led by executive producer Marty Stratton, the production team not only handles things, but it helps to establish and direct the overall vision of the game. It is an important task that requires continuous adaptation, just like DOOM … "We are to repeat it often, but when you play Doom you can never stop," says Stratton, "If you stop,you die. The combination of speed, weapons, amount of epic killing enemies and moves create a very aggressive feeling and an addictive combat flow, which I consider unique in today's first-person shooter.. "For the general manager Garrett Young, recent industry veteran arrived at id, the whole team has much to be proud of. in addition to the results of its development, Doom also signals the rebirth of a historical study. "I'm proud of the team thatwe have put together, probably the best ever here at id, "says Young." We're not just creating a magnificent DOOM, but also a study. We are bringing together talents that will create great games now and in the future. It is my ideal team in today's industry. I would say it is an exciting time to be at id. "DateRelease: May 13, 2016

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