LEGO Marvel Avengers

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LEGO Marvel Avengers review

LEGO Marvel Avengers review

Here we go again. For the seventeenth time in eleven years, we are again talking about a LEGO game. Developers, always the guys TT Games, took this time liberally from film versions of the Avengers, putting together one of the largest collections of Marvel characters ever seen in a video game.
Two elements that alone should be enough to do crazy fans of LEGO titles and superheroes created by Stan Lee, but enough to make the people swallow gamers the same bite for the umpteenth time?

As beautiful as the first day
LEGO Marvel Avengers game turns into the two films dedicated to the Avengers, putting on the plate a singleplayer campaign very satisfactory. To complete all levels of the main storyline, in fact, you will be required in at least ten hours and this is not always that want to poke around every single corner of the stages in search of the hundreds of hidden collectibles. The plot follows a linear fashion and that of The Avengers Age of Ultron, modficando slightly events to fit a younger target. The classic skits tie with pigs and bananas instead of explosives and ammunition supplant the moments of greatest tension, tearing a smile to the young. Hardly, in contrast, the gag proposals from production will be able to entertain the players most adults, the same now being seen in all the other games in the series.
Backtracking is as always at a high level and to be able to complete the game 100% will be necessary to return to play each level once completed, allowing them to take advantage of any character on the roster, rather than simply the initial default choice. Alongside these contents do not miss then a good amount of side quests, which are inspired by films of the individual Avengers (Captain America: The Winter Soldier, Thor and Iron Man mainly), but also appear huge hub where citizens can roam freely in open areas world overflowing to the brim with quests, environmental puzzles, characters and challenges to overcome.
LEGO Marvel Avengers puts on the plate something like two hundred unique characters, to which must be added an amount of skins and giant versions of the above, an amount of content than ever before that keeps afloat a project that would otherwise be undermined by the repetition of identical gameplay and always equal to himself.
If the above is true, namely that the 200 heroes are a number never seen before in a game like that, it is also true that the powers of the characters often are simply cloned from one to another.
Each Avenger has unique capabilities, then copy and paste the secondary characters to unlock. We have lost count of how many heroes are able to shoot explosive rounds or could dominate electricity, clones ultimately useless that does not bring anything more to the gameplay than they do already the protagonists, input giustappunto to make fans happy and add a few crumbs of longevity.

History repeats itself
Not much to say about the play structure: if you played a LEGO game in the last ten years you will find here the same mechanical unchanged. The puzzles that you will be confronted from time to time may be exceeded by alternating control of the various characters that you’re bringing back, making them work for forcibly moving platforms or down stairs. A game system abused and that continues to give the best of themselves in coop, where split-screen two-player dynamic is still the master.
No real novelty even for combat, melee or distance, which expects to dodge incoming blows rolling or simply hit the enemies by making a frantic button mashing on the only attack button. There is the possibility of combining special shots with their peers, but nothing that we have not already seen in some other iteration LEGO.
Very interesting is the possibility offered by TT Games to create you your custom hero, choosing aspect, and of course weapon powers, in a convenient and practical solution that we really liked and that makes it “special” your alter ego of bricks.
In a play structure unchanged alongside however great strides in terms of graphics. If with regard to the setting and the fact there is a lot to report (the quality is not in the least changed from previous episodes) we are really happy to see instead the care and passion lavished in trying to give a soul to its various characters. This is especially noticeable with Iron Man and his numerous reinforcements, including Hulkbuster, and in general with the character animations, beautiful to see and completely satisfactory. He wowed the transformation of Bruce Banner into the Hulk, as well as the movements of the hammer of Thor or even jumps Green Giant incattivito, a practical solution to move quickly in the huge hub. Given the vastness of the territory to be covered were also included vehicles, with a really basic handling, the ability to fly or simply using the special powers of the heroes for the move. Unfailing presence, this time constant, Stan Lee will resurface repeatedly in the adventure (sometimes as a savior as other civil endangered) and will even unlockable as a playable character.
Finally, we close with a note absolutely negative: the presence of a season pass at a cost of twenty euro: inappropriate and out of place for a game for a very young audience. A business move that could honestly and safely be put aside.

The Good

  • Up to 200 Heroes to unlock
  • Durable co-op
  • Good animations

The Bad

  • Obsolete mechanicals
  • The skits are now predictable and unfunny
  • No original story
7

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