According to Valve, virtual reality is about to return

The virtual reality market could be about to receive a significant jolt with the arrival of Valve’s new headset, which according to the latest rumors has already started mass production. Gabe Newell’s company, known for having revolutionized PC gaming with Steam, seems ready to make the big leap into the premium VR segment with commercial ambitions that far exceed those of its predecessor Index. The figures emerging from sector reports speak of impressive production volumes, with the aim of conquering an important share of a market dominated until now mainly by Meta.
According to what was reported by the XR Research Institute, an important Chinese analysis company specializing in immersive technologies, Valve is aiming to produce between 400,000 and 600,000 units of its new device per year. These are figures that testify to the high ambitions of the American company, considering that the 2019 Valve Index had achieved only moderate success in the VR landscape.
To put these numbers in perspective, Upload VR recalls that Steam Deck reached 5 million units sold, while Meta’s Quest 2 reached 20 million units distributed. Valve’s objective therefore seems to be to position itself in an intermediate but significant segment of the market.

The project, which internally still bears the code name Deckard (some references also suggest the name \

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