A minimagna in Clair Osbscur? No, “the sense of discovery” counts more

Have you now used to so much in the presence of a mini-maker on the screen that you feel disoriented when it is not present? This is very good, according to the authors of the attached Clair Obscur: Expedition 33. \ r \ Nil Role-playing play, which wants to pay homage to the great classics of the genre giving his interpretation (very narrative) to this ruling vein, will not have a mini-maker and remains convinced of his choice. Why? Because, according to Sandfall Interactive, it goes hand in hand with the expedition of the protagonists of the game: if you feel lost and you will not know where to go, it means that you will be just like them. Eurogamer’s microphones that Clair Obscur (you can find it on Amazon) will not include minimal in explorable levels. \ r \ n “When there is a mini-maker, you end up depending on it,” he reasoned. «We want players to discover the world exactly as the protagonist does. They don’t have a map because each previous shipment has failed. So yes, sometimes it can be difficult to find your way. “\ R \ nper to meet the feedback received during the previews, in which some players complained of difficulty in orientation, the team has however decided to implement a compass in the game map, which will make you feel a little less \

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