Four Australian veterans have decided to challenge the traditional editorial model by creating Midnighters, a publishing house that promises to revolutionize the relationship between publishers and developers. The new reality was born from the observation that the current publication systems often cannot respond to the specific needs of independent teams, leaving many studies in difficulty in balanced creativity and economic sustainability. The Midnighters approach is based on a direct experience of the sector and on the desire to create a fairer ecosystem for those who develop video games.
The four co-director who guide Midnighters bring with them a professional background that crosses different areas of the videogame industry. Zea Wolfe comes from significant experiences with Massive Monster and Die Gute Fabrik, while Jair Mcbain worked with Land & Sea and Lune Interactive. Aaron Oak contributed to the hits of Zero Dimension and Funselektor, the same studio where Jacob Vincent operated before going through Wymac Gaming Solutions. This variety of background guarantees a complete understanding of the challenges that face independent developers daily.
The philosophy of Midnighters clearly detaches itself from the consolidated canons of the videogame editorial sector. The company offers two distinct operating modes: a traditional complete service or an approach \
Four industry veterans found Midnighters




