Kojima wants to create the “game of forgetfulness”

Hideo Kojima never ceases to amaze, and in the last episode of his Japanese podcast Koji10, he shared an idea as fascinating as he is ruthless. Video games, theme that has already explored in the past. In Metal Gear Solid 3 (find the remake in preorders on Amazon), for example, the food really marched if left too long, and the famous boss the end could die of old age if the player was waiting for a real week before resuming the game. Player should have cured her. \ r \ n “but Norman Reedus is a star, I did not want to make it appear scruffy”, jokes Kojima – even if he admits that he could use this mechanics in another future project. “The players should take a week of vacation just to play!,” Kojima jokes. The “game of forgetfulness” would be a unique, but potentially alienating challenge for those who have little free time. \ R \ neither, the idea of ​​a gameplay that evolves (or regresses) based on the constancy of the player is pure Kojima: a provocation that could be transformed into a new interactive narrative frontier (in addition to those coming). Beach arrives on June 26, and we are sure that a new gem awaits us around the corner.

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