Mortal Kombat 11 uses the boost mode of Nintendo Switch

In recent weeks we have talked about a boost mode introduced in the last major update of Nintendo Switch , version 8.0.0.

This mode allows you to run GPUs and CPUs at a higher frequency than the factory data, unlocking faster loads on The Legend of Zelda: Breath of the Wild and Super Mario Odyssey thanks to the processor temporarily switched from 1020MHz to 1785MHz but not only.

According to Digital Foundry, Mortal Kombat 11 is the first third party title to exploit this technical novelty, with surprising results too.

In portable mode, in fact, the title of NetherRealm Studios jumps from the factory-set 384MHz on the GPU up to 460MHz, like the first-party colleagues, thus reducing the impact of dynamic resolution among other things.

In short, this silent overclocking is a small taste of what the Grande N engineers have managed to do on the existing machine, without necessarily going through half-generation hardware.

Of course, as we get closer and closer to the performance of Nvidia Shield (which has the same technology as Tegra X1 at the base), we must pay attention to when to grant a few more MHz and when not to avoid excessive consumption among other things of battery and problems of overheating.

Perhaps it is also for these reasons that we would be thinking about new Switch line consoles, perhaps ready to respond more easily to overclocking?

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