In a new video interview of Noclip, game director Mathijs De Jonge has revealed some very interesting backstory on Horizon: Zero Dawn.
For example, it was not known until today that an early version of the game included a co-op mode that Guerrilla Games has then cut because its inclusion would have meant sacrificing 50% content in the final release.
Similarly, initially the mapIt was big 50 times that arrived in the full game: biblical proportions which the Dutch study had to give up since I wanted a gaming event should happen every 200 meters.
Initial builds included also only the machines as enemies, and not humans, which according to De Jonge damaged too the variety of the game.
Another curiosity, finally, it’s about cutting a mechanics similar to Fulton of Metal Gear Solid: Peace Walker and The PhantomPain.
A feature removed later in the development allowed to Aloy to send a deposit some machines, which were thrown into the air and collected by a pirate ship steering wheel. It was planned to remove it because it is too complicated to make it consistent with the rest of the game and its mythology.
For more details we invite you not only to look at the video below, but also to read our review of Horizon: Zero Dawn for PS4.