Fifa 16

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Fifa 16

September. The football league has already begun and, like every year, now is the arrival of FIFA in stores. The title developed by EA, after several editions characterized by ups and downs, has called for a decisive change of course with FIFA 16, after the entire fanbase clamoring for some time a chapter can demonstrate again the passion of the team development. We tested it for more than 50 hours, trying to analyze every element in detail, and today we are finally ready to tell you what we think.

The technique of pallone
One major point of criticism of Fifa 15 was definitely the gameplay, so capable of solving various problems of the series but also to highlight new, as the inability to effectively defend against the more technical players, able to jump across the board defensive with extreme ease. Just in defense have focused major efforts of the developers, with a range of features that allow players to counter effectively attacking opponents. The most important is the 360 ​​degree movement, until last year at the exclusive prerogative of the players in possession and now also used by members of the defense department. Now the defenders are much more agile and fluid, and fail to follow perfectly the changing direction of the opponents, greatly reducing the effectiveness of the most agile players (no longer able to terrorize the entire defense). Important news also in AI’s defense department, retouched to better read the action with good space closures in situations of numerical inferiority, and faster return to the defense after a loose ball situation, avoiding those chasms that occurred in the episodes previous. Renew also finally glides, once shunned by most experienced players at the slowness with which the defender get up after failing to recover the ball. Now, with the push of a button, we instead decided to drive up our player more quickly, in order to spread quickly in pursuit of the attacker to avoid situations outnumbered. Some doubt we instead on goalkeepers who, at the time, suffer from too little shots from long distance due to improper placement. Nothing particularly problematic however, as the extreme defenders are able to make a good impression shots close, covering well off target. They will therefore not be perfect, but improved compared to last year is evident.
Important interventions including with regard to the midfield department essential in the modern game but often snubbed in previous installments of the series. The first thing you notice is the increased aggressiveness of midfielders: passive in past episodes and now ready to fight for every ball, often they seek the advance and press upon high the adversaries. All this comes at a price, with players who are likely to get tired after the game, forcing us to use wisely the bench to leave space to the opponents. Also introduced new passages, tense and very fast, used for cutting in two defenses but exploitable effectively only by the players particularly technical, as is required pinpoint accuracy to get tangible benefits. Just steps there appeared to be less effective, due to filtering high weakened and often inaccurate than in the past, with the result that many players will be forced to change their style of play, often based on long balls to try shooting the attackers. All new even cross that now finally allow to send a cross from the frontline or to serve the attackers behind the defenders, new demands with force by more experienced players.
Even the offensive department, already good level in past years, has been the subject of some changes, including the most important is undoubtedly the no touch dribbling, introduced to replicate the movements of players like Messi. Through the push of a button, our athlete will begin to run a series of fake body to unbalance the defender and top it with ease, just like a large number of players in reality. As this was the first year in which it is introduced the results are not perfect, especially in static situations, where it is very difficult to get an advantage is therefore justified use. Otherwise, the situation on the move, where often you can skip the defender without major problems, giving a new weapon to all those players not used to advantage by the skill.
Partially modified even throws, to give greater importance to the balance and to the point where you hit the ball. In the first game the result is surprising, with our players are capable of making mistakes goal from favorable positions due to an impact not perfect on the ball. It is a problem “fake” however, because after twenty hours of play we came back to score on a regular basis, in particular by using the horsed around, can often embarrass goalies.
To help players manage infinity list of available commands, here comes the FIFA trainer: at the touch of a button, the screen will appear the controls recommended depending on the game situation, so when we get closer to the area of rigor appear the button for the shot, and so on. The trainer will have different skill levels selectable, so even experienced players might find some particular combination to improve their style of play. The idea is then promoted and we’d like to see, in the next edition, a trainer dedicated to skill moves, often complicated to master for many users.

Samples in Business
As always numerous game modes, although to receive the biggest news are only Ultimate Team and Career Coach with Pro Club and the player career that recur in practically the same as last year. We start from the career that will see us play as a coach to try to win as many competitions with the club and with the national team over the course of 15 seasons at our disposal. One of the main criticisms leveled against this mode was the futility of friendly matches, often played against teams much lower and no real incentive for disputarle. In this edition the developers have therefore decided to introduce summer tournaments just like in real football. At the end of the season we will have the opportunity to choose one of the three tournaments from which we receive a call, each with teams and different prizes depending on the strength of our team. Do not expect to be able to compete in the most prestigious tournaments in command of a small team of Serie B, you will in fact settle for tournaments with prize money and with limited second-tier team. The prize money obtained after a win will add to our budget transfers, providing an important incentive for all those teams that have to deal with limited resources. In these tournaments you can also make substitutions at will, a way to test the youth of our squad and assess their improvements. Just the training system of the players has been revolutionized in the past. The guys at EA have in fact decided to supplement the evidence within the career skills to provide us the opportunity to train our players. Every week we will have five slots to improve the members of the rose, being able to choose whether to focus on one player at a time or train evenly throughout the training. Obviously, the best effects are seen on the players with a high potential, coaching players already at the top as Ronaldo and Ibrahimovic will not bring us any benefit. Improve our squad will not allow then to increase only the characteristics of our players but also their market value, attractive method for those clubs with limited economic resources so that they can generate capital gains with young home-grown players. As with every edition the developers have finally touched up the market, with more realistic budget for the teams, transfers more varied and not always the same, the possibility of two-year loans and sign parameters zero during the season and more, trying to meet the needs of users. Too bad not having introduced more management options, such as the ability to build a stadium owned and intervene directly on the prices of merchandising options that could offer greater depth mode. Nothing new, as mentioned, for the career player, which drags every game without ever offer interesting ideas, without a background story to tie the seasons. It lost opportunity this year so, hoping that next year we finally see substantial novelty. Pro Club also pays the fact of being one of the least desirable played within the title, with developers committed only to fix some bugs in the last year without bringing significant innovations.

FUT
Ultimate Team has become, over the years, the mode by far the most played within FIFA. Originally a DLC has become, over time, almost in a subgame apart, updated every week, and with a very large community, working all year to exchange players to build their pink dreams. Last year, however, something in this mechanism is broken, with the prices of the best players through the roof because of a series of glitches that allowed some users to get unlimited credits, and a departure from the general users honest view of the game ‘inability to test their samples of the heart. EA, after trying to control the market by introducing price ranges, is now offering a new feature to test the best players in the game at a price quite content: FUT Draft. Its operation is quite simple: after paying 15 thousand credits, we will be faced with five different modules to choose from, selected in random way every time we play. Training, once selected, will not be changed, forcing players to try new combinations. After choosing the module will be the turn of the captain, usually the best player in our team that we can deploy. During our attempts we found the likes of Messi, Ronaldo, Neymar and many others, enabling us to try top players very expensive that hardly could have used in the past. After the captain is the turn of the other components of the formation and operation it is the same for every position we can choose one of the five players who will be proposed by the CPU, trying to reach the greatest possible understanding.
Built our squad we can finally take the field, with the first game already decisive in case of defeat will in fact deleted from the methods, it found that forces you to pay back the entry fee and build a new training. Even losing the first game, however, will receive a prize of equal value to the amount spent to play, thus reducing losses. If we win all four games we will be taking home awards also very consistent: in our case, after triumphing online, we have in fact we received packages worth 125 thousand credits, a figure that could be really important tempting to many. The database of the draft will be updated later in the year with various versions in the form of players, a way to keep up the interest in this mode from developers. For the rest Ultimate Team returns as in previous years, with gameplay more hectic than traditional online seasons, caused by the effect of the cartel on the values ​​of the players, but not dominated solely by fast players. Indeed, we have encountered many difficulties to overcome the defenders simply running for the door, an obstacle that has forced us to think more to get around opponents. Svecchiate also the graphics of the games that now directly show the cards of the players at the time of replacement, new minor but that jump to the eye of those who play from time to FUT. Rounding out the list of ways we find the now famous skill games, with some exercise recovered from last year and many innovations that require a fair amount of skill to carry them out.

Make way for women!
One of the biggest innovations of FIFA 16 was the introduction of the national women within the game, received with great skepticism in Italy as opposed to what happened in the rest of the world, where women’s football is an important reality. We put in command of 12 teams, including Italy, can be used both offline and online, but only to each other, preventing mixed match play against men’s teams. Is not precluded, however, the opportunity to take the field with a national to try to win the World Cup, starting from the group stage up to the final. Slightly unbalanced but the values ​​of the teams, with three national, Brazil, the USA and Germany, much stronger than the competition, and offline tournaments that always inevitably end with one of three teams in the final straight. Besides the models of players, completely redone from scratch than their male counterparts and with special attention paid to hair, it was also touched up the gameplay to suit the different pace of the game. Playing a game is radically different from the power of shots and passes, significantly lower than men. Good instead the speed of the players, however, often victims of ball control incorrect, with the result that the matches are usually very open and fun, rich of errors and reversals in the face for all and ninety minutes. The introduction of women’s football there is so loved in spite of the few teams that can be selected, most likely, will be extended in the next edition. On the new licenses to signal the return of the Brazilian teams, teams entered in the rest of the world in the absence of some formations like Flamengo. When the roses are made up of players not real but, in the coming weeks, it should get a corrective patch. After making sure the graphics of the official Premier League in the last edition, here comes the same thing for the Bundesliga, to replicate what you see on TV. Unlike the English top division, however, they are not present all stages, with “only” nine changes from the previous edition, including the new Velodrome and Borussia Park. No good news however for our Serie A because of difficult negotiations with several municipalities, often owners of property of the stages and often reluctant to grant the rights. The developers have also recorded new songs of the fans, so as to ensure greater immersion in games. Some progress with regard to the Italian commentary, now more involved in telling the important events in a season, such as the statistics of the various teams, the market rumors and targets of the players, as the onset of a player with his new team, or achieving a number of goals scored. Timid steps forward then, but there is still much lower than the English version, particularly cured and never without being too repetitive.

The graphics looks like an evolution of the one seen in the last edition, with developers focused primarily on lighting, so as to change the game experience depending on the stage. That is why I added the new weather conditions, light rain mist, so go over to classical alternation between sun and rain of the previous editions. Still absent unfortunately the weather dynamic, without the possibility to see the conditions of the field change over the course of a match due to the outbreak of a storm. Also slightly modified models of the players, trying to further differentiate the players from massive lighter ones, working on big update of previous. It renewed the faces, with a strong focus on skin tones for greater fidelity to real life. The results are generally good, with the most famous players played in the most minute detail, introducing for the first time even tattoos. Different speech instead for our Serie A, with only a limited number of clubs faithfully recreated and many players, also known as Naingollan and Lichtsteiner, with faces that only distantly resemble real ones. We hope that the situation will change in the coming years, given the positive results collected by our teams in international competitions in recent years.

The Good

  • Great gameplay
  • Growth system of players in career
  • FUT Draft
  • Female Nationals
  • Lot of licenses

The Bad

  • Bad positioning of goalkeepers on far shots
  • No news for Career and Pro Player Club
8.5

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